Atha'an Miere


Progression System up to Da d'ma Miere

Atha'an Miere PSW

General Info Seafolk

Role Play Information

To report your RP's in order to claim your progression points copy/paste the format for each rank in to a post in your character's thread at the Training Ground and update as you go. See 'how to claim your progress' for an example

      RP's can be done as a solo RP only where it gives the option. The others need to be done with an RP partner.
         The FL Staff can grant exceptions depending on the availability of RP partners. If you have Staff approval to solo RP a partner RP, this will be shown in your      character's personal progression thread at the Training Ground. Contact one of the Group Staff members to request permission when needed.

     pin01c.gif Obtaining the position of Da d'ma Miere or higher makes you eligible to become a member of the FL Training Staff for the Seafolk Guild.
         To apply for a TS position: send a private message to Mystica at Dragonmount.
         The FL Staff reserves the right to demote/promote Training Staff members according to need. This will have no influence on your character's position IC.
     

    TS Requirements

    As a Training Staff member you need to:

    • be an active member of the Seafolk Guild for at least 3 months
    • be able to RP at least once a week for the Seafolk
    • be willing to update your Trainee's records on the Training Ground board
    • be willing to be an active and contributing Training Staff member in the FL Group

     

    To become eligible for promotion to the next rank, the following RP’s must be done:

    1. Deckhand

    Reflection: (…/5 posts or 1000 words solo RP – to do/ongoing/complete – link)
    --> RP about your life as a Deckhand, hopes, dreams, ambitions, difficulties, etc.
    Punishment: (…/5 posts or 1000 words solo RP – to do/ongoing/complete – link)
    -->your character messes up (free to chose what) and gets punished for it.
    To serve: (…/5 posts – to do/ongoing/complete – link)
    --> RP out a situation in which your character is called upon to serve. This can be whatever you like: serving dinner at the messhall, serving tea for visitors, cleaning the decks, dishwashing, etc.

    Note: Deckhands are not allowed off board except at homedock in Tremalking.

    2. Rawhand

    A new skill:
    (…/5 posts or 1000 words Solo RP – to do/ongoing/complete – link)
    --> RP about training one of the various tasks on board such as cleaning equipment, helping in the kitchen, assisting in minor carpeting tasks, learning how to read maps, learning about sails, etc.
    Dangers on board ship: (…/5 – to do/ongoing/complete – link)
    --> RP about one of the dangers Seafolk people can encounter such as a fire on board ship, running on a shallow bank, hostile encounter with pirates/Seanchan/…, etc.

    + Choose one of the following:

    Prank & Punishment: (…/8 – to do/ongoing/complete – link)
    --> RP about a prank your character does on someone, either alone or in collaboration with others, in which you get caught and are punished. Sailmistresses run tight Ships, there is little that goes on that escapes attention.
    Weird places: (…/8 – to do/ongoing/complete – link)
    --> RP about your character being taken ashore at one of the mainland docks. This can be to accompany a higher up to buy stuff for the ship, to have ship equipment repaired or as part of your training.


    3. Waterhand

    Non-channelers

    Choices: (…/5 posts or 1000 words solo RP – to do/ongoing/complete – link)
    --> RP about the two directions/jobs/positions on board ship your character wants to consider as his specialty. It should be in the form of an orientation talk with a Da d’ma Miere of the chosen specialties.
    Responsibility, we has it:  (…/5 posts or 100 words solo RP – to do/ongoing/complete – link)
    --> RP about the increased level of responsibility your character has. This can be one of the various tasks they are given and how they learn and/or are performing in them.
    Defending crew & Ship:  (…/5 – to do/ongoing/complete – link)
    --> RP a training session with one of the Da d’ma Miere warriors in fighting skills. Basic fighting skills only: body fighting or wooden daggers or the likes. Pay attention to the realism of the story and your character’s level of experience!

    + Choose one of the following:

    A day in the life of: (…/8 posts or 1000 words solo RP – to do/ongoing/complete – link)
    --> RP about a day in your character’s life as a WH.
    A test: (…/8 – to do/ongoing/complete – link)
    --> RP about your character being put in a situation where they must assume the responsibility of a Da d’ma Miere due to one of them having been incapacitated (death, sick, demotion, whatever). Keep in mind that your character WILL make mistakes in this, they are not fully trained and that should show in the RP.

    Channelers

    No choice: (…/5 posts or 1000 words solo RP – to do/ongoing/complete – link)
    --> RP about your character being assigned to OP training under supervision of the Ship’s Windfinder.
    The One Power:  (…/5 posts or 1000 words solo RP per topic – to do/ongoing/complete – link)   
    pin03h.gif you can earn 1 OP point per 5 decent sized posts (or per 1000 words) training the One Power pin03h.gif
    note: you can do all topics in one big RP or break them up in separate RP's.
    --> RP the training of your character in the use of the One Power in all the following topics:
          - control: learn to embrace the Source
          - elements: Seafolk novices will predominantly learn about Air, Water and Spirit. They will learn only the basics of Fire and
                             nothing of Earth. The Sea is the home of the Atha’an Miere, not the land.
          - Weaving of the Wind: the novice will learn and practice to master this skill, as all Windfinders must.
          - Weather: the novice will learn and practice reading the skies for signs on upcoming weather, as all Windfinders must.
          - Basic Defense: novices will also learn a very basic level of defense using Fire to create fireballs to aid in the Ship’s
                                    defenses against hostile attacks. This is to be strongly discouraged until she is stronger in the One Power
                                    to avoid any accidents on board ship. Fire and Ships do not go well together.
    Defending crew & Ship:  (…/5 – to do/ongoing/complete – link)
    --> RP a training session with one of the Da d’ma Miere warriors in fighting skills. Basic fighting skills only: body fighting or wooden daggers or the likes. Pay attention to the realism of the story and your character’s level of experience!

    + Choose one of the following:

    A day in the life of: (…/8 posts or 1000 words solo RP – to do/ongoing/complete – link)
    --> RP about a day in your character’s life as a Waterhand.
    A test: (…/8 – to do/ongoing/complete – link)
    --> RP about your character being put in a situation where her channeling skills are tested. Either as a result of a training session or in a real ship emergency such as a storm or a hostile attack.


    4. Da d’ma Miere

    Salt name:  (…/5 posts or 1000 words solo RP – to do/ongoing/complete – link)
    --> RP the ceremony in which your character is promoted to the full rank of Da d’ma Miere (One who is of the Ocean) and in which they are given their salt name.
    Assignment: (…/8 posts or 1000 words solo RP – to do/ongoing/complete – links)
    --> RP what job/position your character is assigned as their main position on board ship. This will be their job from now on and will be one of the two specialties they choose as a Waterhand.
    Note: channelers obviously have no choice in this. They continue on their path towards becoming a Windfinder. At this stage, they are assigned as Assistant to an existing Windfinder, where they will continue their apprenticeship.

    Your character is now a full senior member of the Atha’an Miere and is ready to become eligible for promotion into the leadership ranks, if so desired.

    However, you can also choose to keep your character at this rank and develop it’s skills towards the point of mastership in their chosen field of expertise. For instance, if your character is a cook, you can develop it into the Ship’s First Cook (or Chef cook or Master Cook or whichever name we would give it). Obviously, that will have no bearing in that character becoming a Cargomaster, though it doesn’t exclude the possibility either.

    To reach the level of Master in your character’s chosen field, you must have 5 different RP’s in which your character practices its skills in that field. So for instance, if you RP your cook going on shore to visit family or being captured by hostile forces where he doesn’t perform any cooking, that RP wouldn’t count towards it’s elevation to Master. Practicing the skill must be a reasonable part of the RP for it to count. One line of saying he prepared breakfast won’t cut it. Use your common sense in this.

    The final decision on this lies with the FL Staff.

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