FREELANDERS |
Increasing your Weapon Score
Freelanders Group Freelanders Administration FL Repository Freelanders Guilds
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How do I improve my Weapon Score? The system of advancing weapon score in the Freelanders is quite simple. All you have to do is play roleplays where you fight, are taught how to use a weapon or some new trick for your fighting or such. That sounds easy, but lets get down to a few more details. Each thread where you use your fighting or are learning to improve it you must make five posts within the thread actually fighting or training. The standard is three paragraphs per post, but if you write two posts with ten paragraphs for example, thats just as good. Likewise, if you’re writing posts with one or two paragraphs, just write more posts. The main thing that need to be shown are that the player took a decent stab at the fighting/training, and as long as that is satisfied then it will be approved and your weapon score shall be approved. The twenty point system is divided into four tiers and we use this. To advance from weapon scores between 1-5, you need only do one thread per advance. Say you are in a drunken brawl that goes on quite a bit, that could advance you from 3-4. If you’re stalking some bandits with your bow and arrow, that could be 4-5. From 6-10 you require two threads per advance and from 11-12 you require three threads. To move on from 12, you need to talk to the Division Leader or one of the other Freelander staff about advancing further. From 13-15 you still need to do three threads and from 16-20 you have to do four, but all the thread ideas need to be worked out and approved by staff beforehand. Essentially to make sure you aren’t just say… Making four drunken brawl roleplays and then using that to justify becoming a Weapon Score 20 character of godlike ability. So what sort of Roleplays are considered good for improving weapon score?A good deal of it is common sense, for example a bar brawl or two might see to improving someone at about weapon score two or three, but a blademaster isn’t exactly going to learn anything new from it. But, here are some suggested ideas for roleplays based around the different tier. Tier One: Bar brawls, a fist fight with a good friend, a teacher starting to instruct you from scratch, just learning how to handle a weapon, in the case of some weapons like bows or spears using them in hunting, tourneys. Tier Two: Learning different sword forms, military training of some sort or taking up a profession which requires alot of fighting (thiefcatching, hunter of the horn, mercanery etc), tourneys, picking up some instruction from a teacher or someone just showing you a few tricks, battles. Tier Three: Instruction from a blademaster, battles, using your weapon score against people of your own ability or a group of people below your ability (this does not mean killing fifty people singlehandedly), carrying out dangerous roleplays where your weapon score is vital to success. Tier Four: Performing very dangerous roleplays, battles, instruction from grand masters. It should also be noted that teaching other people or helping them with roleplays where they can advance their weapon score also counts towards your own advancement. Schematic Overview
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