Aiel


Dreamwalking Talent of the Aiel

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Role Play Information

Dreamwalking is the Talent to enter Tel'aran'rhiod (also known as the Dream World) at will and manipulate not only the Dream but everything in it. It is also the Talent of being able to enter another person's normal dreams and speak to them in their dream.

Dreamwalking is not related to the One Power and so it is a Talent that both channelers and non-channelers can have.

Though fairly rare among the wetlanders, it is a Talent used quite often by the Aiel Wise Ones and well integrated into the Aiel Community. Wise Ones use this Talent to speak to Clan Chiefs and other Wise Ones (who may or may not be Dreamwalkers themselves) over long distances throughout the Three-fold Land, or anywhere in the world for that matter. However, there are real and terrible dangers involved in Dreamwalking, which is why the Wise Ones impose extremely strict rules upon their apprentice Dreamwalkers. For without proper discipline, knowledge and skill, the experience can easily turn into the last thing one does in their lifetime. For in Tel'aran'rhiod, dreams literally can kill.

 

These are the role-plays your character must do to become a Dreamwalker.
These RP's can start at any point after the Chore/Punishment RP.

Dreamwalking Classes (8 post minimum) The class takes place in eight parts:
The learning of all these skills may take place in one thread or several as long as all the points are covered.

Keep in mind that no one masters any of the steps on the first try. Keep an eye on the realism of your RP.

1) Introduction
This is where The Wise One in charge lecture the apprentices about the dangers of the dream.

2) Learning control
The Wise One in charge takes the apprentices into the World of Dream, and they have to learn to control their thoughts in order to control the Dream.

3) Travel and Use of Need
The apprentices are taught to travel in the Dream by imagining themselves somewhere else, and how to use Need to find things.

4) Dealing with nightmares
The apprentices are taught how to destroy nightmares and other dangers of the Dream.

5) Enter the Dream at will
Now that the apprentices know control and how to defend themselves, they are taught how to focus their sleep to enter the Dream. How to fall asleep at will (regardless of the circumstances) and how to enter a light sleep so you can be in the dream yet talk to those awake are also learned.

6) Entering "dreamspace"
The apprentices are taught how to enter the place where all peoples dreams are (the "starry field" that Egwene describes).

7) Finding specific dreams
The apprentices are taught how to find one persons dreams, and enter them at will or simply touch them to speak in that persons dream.

8) Cool Healing sleep
The apprentices are taught how to enter the dreams of one that is sick or injured, to encourage good dreams and facilitate faster healing. (This was VERY briefly mentioned on page 389 of The Shadow Rising when Bair explains Dreamwalking to Egwene. Unfortunately, Egwene didn't stay with the Wise Ones long enough to learn it, so there isn't any real description of it other than this one mention. I though it was cool, though, and since it's knowledge that the Wise Ones are supposed to have it may be worthwhile to throw it in.)

 

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